
Apply racial and class ability bonuses after spending the points. Start with an 8 in all six ability scores. This method allows building a character with exactly the ability scores you want. Optional Rule: Customizing Ability Scores Your Dungeon Master might instruct you to generate your character’s ability scores by another method. If you would rather not roll the ability scores, you can assign the standard set of scores to your character’s abilities: 15, 14, 13, 12, 10, 8. Later, you will assign these numbers to your character’s ability scores (see step 4). Do this five more times, so that you have six numbers. Roll four 6-‐sided dice (the ordinary cube dice found in many games) and total the highest three rolls, writing down that number on a piece of scratch paper. Normally, you generate those numbers randomly by rolling dice. Each ability has a score, which is a number you record on your character sheet. Much of what your character can do in the game depend on his or her abilities (Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma). Or you might be more interested in an unconventional character, such as a brawny rogue who likes to mix it up in hand‐to‐hand combat, or a sharpshooter who picks off enemies from afar.įollowing these steps in order helps you create the character you want to play.

You might be a courageous knight, a skulking rogue, a pious cleric, or a studious wizard. Before you start, you might find it helpful to think about the kind of character you want to play.

Your Dungeon Master (DM) might have characters already prepared, or you can create your own.Ĭreating a character involves a few steps that require you to make important decisions about your character. You record your character’s information on a character sheet.


Before you can play the DUNGEONS & DRAGONS game, you need to create a character: the persona you play during the game.
